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int random_number = new Random().Next(1, 10) // Generates a number between 1 to 10
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Random rnd = new Random();
int month = rnd.Next(1, 13); // creates a number between 1 and 12
int dice = rnd.Next(1, 7); // creates a number between 1 and 6
int card = rnd.Next(52); // creates a number between 0 and 51
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Random rnd = new Random();
int value = rnd.Next(min,max);
Console.Write(value);
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// Creates a random number between 1 and 10
int randomNumber = new Random().Next(1, 11);
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//works in visual studio for unity
int randomNumber = UnityEngine.Random.Range(1, 100); //Random number between 1 and 99
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Random randomNum = new Random();
int num = randomNum.Next(1, 100); // Generates a number >=1 and <100
Random randomNum = new Random();
int num = randomNum.Next(100); // Generates a number <100
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Random randomNum = new Random();
int num = randomNum.Next(1, 100); // Generates a number between 1 and 100
Console.WriteLine(num); // Outputs the number
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Random rnd = new Random(Guid.NewGuid().GetHashCode());
int number = rnd.Next(1, 10);
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using System;
public class Program {
public static void Main() {
Random r = new Random();
int genRand= r.Next(10,50);
Console.WriteLine("Random Number = "+genRand);
}
}