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struct [structure_tag]
{
//member variable 1
//member variable 2
//member variable 3
}[structure_variables];
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typedef struct {
char cognome[30];
char nome[20];
int voto;
}alunno;
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#include <stdio.h>
#include <stdlib.h>
struct book{ //this is like making a datatype of type book
//these are the fields
char name[50];
char author[50];
char ISBN[11];
};
int main(){
struct book book1; //making an instance of book called book1
/*
normally to store integers in a struct we can do something like
book1.number_of_pages = 22; which is correct
however with character arrays we need to use the strcpy
function
*/
strcpy(book1.name, "james and the giant tatti");
strcpy(book1.author, "Krishan Grewal");
strcpy(book1.ISBN, "12345678987");
printf("book name: %s\n", book1.name);
printf("book author: %s\n", book1.author);
printf("book ISBN: %s\n", book1.ISBN);
return 0;
}
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/*******************************************************************************************
*
* raylib [audio] example - Sound loading and playing
*
* Example originally created with raylib 1.1, last time updated with raylib 3.5
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing");
InitAudioDevice(); // Initialize audio device
Sound fxWav = LoadSound("resources/sound.wav"); // Load WAV audio file
Sound fxOgg = LoadSound("resources/target.ogg"); // Load OGG audio file
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyPressed(KEY_SPACE)) PlaySound(fxWav); // Play WAV sound
if (IsKeyPressed(KEY_ENTER)) PlaySound(fxOgg); // Play OGG sound
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, LIGHTGRAY);
DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, LIGHTGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadSound(fxWav); // Unload sound data
UnloadSound(fxOgg); // Unload sound data
CloseAudioDevice(); // Close audio device
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}