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Math.random()
// will return a number between 0 and 1, you can then time it up to get larger numbers.
//When using bigger numbers remember to use Math.floor if you want it to be a integer
Math.floor(Math.random() * 10) // Will return a integer between 0 and 9
Math.floor(Math.random() * 11) // Will return a integer between 0 and 10
// You can make functions aswell
function randomNum(min, max) {
return Math.floor(Math.random() * (max - min)) + min; // You can remove the Math.floor if you don't want it to be an integer
}
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Math.random() // Returns number from 0 to 1.
Math.floor(Math.random() * max) // Return number from 0 to max minus 1
// Example
Math.floor(Math.random() * 10) // Return number from 0 to 9
// Add a +1 to return a number from 0 to max
Math.floor(Math.random() * 10) + 1 // Returns Number from 1 to 10
// To have a min and max
Math.floor(Math.random() * (max - min)) + min
// Example
Math.floor(Math.random() * (20 - 10)) + 10
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function random(min, max) {
return ~~(Math.random() * (max - min + 1) + min);
}
random(1, 5);
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function getRandomIntInclusive(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min; // max & min both included
}
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// Retorna un número aleatorio entre min (incluido) y max (excluido)
function getRandomArbitrary(min, max) {
return Math.random() * (max - min) + min;
}
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var n = Math.random();
n = Math.floor((n * 6) + 1); // if you want your numbers to start at 1 and end at 6
console.log(n);
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let getRandomInt = (min, max) => Math.floor(Math.random()*(max-min+1)+min)