xxxxxxxxxx
func tableView(tableView: UITableView, willDisplayCell cell: UITableViewCell, forRowAtIndexPath indexPath: NSIndexPath) {
cell.layer.transform = CATransform3DMakeScale(0.1,0.1,1)
UIView.animateWithDuration(0.25, animations: {
cell.layer.transform = CATransform3DMakeScale(1,1,1)
})
}
xxxxxxxxxx
/* To animate a UITableViewCell in Swift, you can use the
UIView.animate method in the UITableViewDelegate method
tableView(_:willDisplay:forRowAt:).
Here's an example:
*/
// MARK: TableView Cell Animation
extension ViewController: UITableViewDelegate {
func tableView(_ tableView: UITableView, willDisplay cell: UITableViewCell, forRowAt indexPath: IndexPath) {
// MARK: First System:
let anim = CATransform3DTranslate(CATransform3DIdentity, -500, 100, 0)
cell.layer.transform = anim
cell.alpha = 0.3
UIView.animate(withDuration: 0.5){
cell.layer.transform = CATransform3DIdentity
cell.alpha = 1
}
// MARK: Second System:
/*
cell.alpha = 0
cell.transform = CGAffineTransform(scaleX: 0.5, y: 0.5)
// Animate the cell to its final state
UIView.animate(withDuration: 0.5) {
cell.alpha = 1
cell.transform = CGAffineTransform.identity
}
*/
}
}
// MARK: Details -
/*
In this example, the willDisplay method is called when a cell is
about to be displayed on the screen. We set the initial state of
the cell to have an alpha of 0 and a scale of 0.5. Then we use
UIView.animate to animate the cell to its final state, where it
has an alpha of 1 and a scale of 1.
You can customize this animation to your liking by adjusting the
duration of the animation or the type of animation used. For example,
you could use a different CGAffineTransform to apply a different kind
of transform to the cell.
*/
// Good Luck