xxxxxxxxxx
float distance = Vector3.Distance (object1.transform.position, object2.transform.position);
xxxxxxxxxx
// Vector3.Distance is the same as (a-b).magnitude
float distance = Vector3.Distance(a.transform.position, b.transform.position);
xxxxxxxxxx
using UnityEngine;
public class DistanceCalculator : MonoBehaviour
{
public Transform object1;
public Transform object2;
void Start()
{
// Calculate the distance between object1 and object2
float distance = Vector3.Distance(object1.position, object2.position);
// Print the distance to the console
Debug.Log("Distance: " + distance);
}
}