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Vector2 mousePosition = new Vector2(Input.mousePosition.x, Input.mousePosition.y);
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Vector3 worldPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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Vector2 screenPosition = new Vector2(Input.mousePosition.x, Input.mousePosition.y);
Vector2 worldPosition = Camera.main.ScreenToWorldPoint(screenPosition);
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using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
void Update()
{
Vector3 mousePos = Input.mousePosition;
}
}
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using UnityEngine;
void Update()
{
if (Input.GetMouseButtonDown(0))
{
Vector3 mousePosition = Input.mousePosition;
Debug.Log("Mouse position: " + mousePosition);
}
}