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extension UIView {
func roundCorners(corners: UIRectCorner, radius: CGFloat) {
let path = UIBezierPath(roundedRect: bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
let mask = CAShapeLayer()
mask.path = path.cgPath
layer.mask = mask
}
}
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extension UIView {
func roundCorners(corners: UIRectCorner, radius: CGFloat) {
let path = UIBezierPath(roundedRect: bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
let mask = CAShapeLayer()
mask.path = path.cgPath
layer.mask = mask
}
}
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extension View {
func cornerRadius(_ radius: CGFloat, corners: UIRectCorner) -> some View {
clipShape( RoundedCorner(radius: radius, corners: corners) )
}
}
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struct RoundedCorner: Shape {
var radius: CGFloat = .infinity
var corners: UIRectCorner = .allCorners
func path(in rect: CGRect) -> Path {
let path = UIBezierPath(roundedRect: rect, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
return Path(path.cgPath)
}
}
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Rectangle()
.fill(Color.white)
.padding(.bottom, 10) // increase padding at position not include CornerRadius
.cornerRadius(10)
.padding(.bottom, -10) // increase padding at position not include CornerRadius
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let view = UIView()
view.layer.cornerRadius = 10
@available(iOS 11.0, *)
view.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMinYCorner]