public class AtlasLoader
{
public Dictionary<string, Sprite> spriteDic = new Dictionary<string, Sprite>();
public AtlasLoader()
{
}
public AtlasLoader(string spriteBaseName)
{
loadSprite(spriteBaseName);
}
public void loadSprite(string spriteBaseName)
{
Sprite[] allSprites = Resources.LoadAll<Sprite>(spriteBaseName);
if (allSprites == null || allSprites.Length <= 0)
{
Debug.LogError("The Provided Base-Atlas Sprite `" + spriteBaseName + "` does not exist!");
return;
}
for (int i = 0; i < allSprites.Length; i++)
{
spriteDic.Add(allSprites[i].name, allSprites[i]);
}
}
public Sprite getAtlas(string atlasName)
{
Sprite tempSprite;
if (!spriteDic.TryGetValue(atlasName, out tempSprite))
{
Debug.LogError("The Provided atlas `" + atlasName + "` does not exist!");
return null;
}
return tempSprite;
}
public int atlasCount()
{
return spriteDic.Count;
}
}