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Transform[] transforms = this.GetComponentsInChildren<Transform>();
foreach(Transform t in transforms)
{
if (t.gameObject.name == "Child")
{
Debug.Log ("Found " + t);
}
}
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// spawns object
objToSpawn = new GameObject("Start");
// add Components
objToSpawn.AddComponent<Rigidbody>();
objToSpawn.AddComponent<MeshFilter>();
objToSpawn.AddComponent<BoxCollider>();
objToSpawn.AddComponent<MeshRenderer>();
// sets the obj's parent to the obj that the script is applied to
objToSpawn.transform.SetParent(this.transform);
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private void Start()
{
parentObject = GameObject.Find("Parent");// The name of the parent object
childObject = parentObject.transform.GetChild(0).gameObject; // the parent index (starting from 0)
}
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//Instantiate Prefab
GameObject originalGameObject = Instantiate(prefab);
//To find `child1` which is the first index(0)
GameObject child2 = originalGameObject.transform.GetChild(0).gameObject;
//To find `child2` which is the second index(1)
GameObject child2 = originalGameObject.transform.GetChild(1).gameObject;
//To find `child3` which is the third index(2)
GameObject child3 = originalGameObject.transform.GetChild(2).gameObject;
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//For unity engine
GameObject.transform.GetChild(The child index).transform;