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void OnCollisionEnter(Collision collision)
{
PlayerController pl = collision.gameObject.GetComponentInParent<PlayerController>();
}
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public gameobject player
public gameobject Newparent
player.transform.parent = newParent.transform;
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// Assuming the user wants to get the parent GameObject of a specific GameObject named "childObject"
// Get the reference to the child GameObject
GameObject childObject = /* Add code to get the specific GameObject here */;
// Get the parent GameObject of the childObject
GameObject parentObject = childObject.transform.parent.gameObject;
// Use parentObject as needed, for example:
parentObject.GetComponent<SomeComponent>().DoSomething();