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public GameObject object1;
public GameObject object2;
void Update()
{
Vector2 Pos1 = object1.transform.position;
Vector2 Pos2 = object2.transform.position;
float x1 = Pos1.x, x2 = Pos2.x, y1 = Pos1.y, y2 = Pos2.y;
// Distance between X coordinates
float xDif = Mathf.Abs((Mathf.Max(x1,x2) - Mathf.Min(x1,x2));
// Distance between Y coordinates
float xDif = Mathf.Abs((Mathf.Max(y1,y2) - Mathf.Min(y1,y2));
// Pythagorean theorem
float finalDistance = Mathf.Sqrt(xDif * xDif + yDif * yDif);
Debug.Log("Distance Between Object1 And Object2 Is " + finalDistance);
}
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// Vector3.Distance is the same as (a-b).magnitude
float distance = Vector3.Distance(a.transform.position, b.transform.position);
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using UnityEngine;
public class DistanceCalculator : MonoBehaviour
{
public Transform object1;
public Transform object2;
void Start()
{
// Calculate the distance between object1 and object2
float distance = Vector3.Distance(object1.position, object2.position);
// Print the distance to the console
Debug.Log("Distance: " + distance);
}
}