xxxxxxxxxx
#include <iostream>
using namespace std;
class A {
public:
void display() {
cout<<"Base class content.";
}
};
class B : public A {};
class C : public B {};
int main() {
C obj;
obj.display();
return 0;
}
xxxxxxxxxx
// Base class (parent)
class MyClass {
public:
void myFunction() {
cout << "Some content in parent class." ;
}
};
// Derived class (child)
class MyChild: public MyClass {
};
// Derived class (grandchild)
class MyGrandChild: public MyChild {
};
int main() {
MyGrandChild myObj;
myObj.myFunction();
return 0;
}
xxxxxxxxxx
#include <iostream>
using namespace std;
class A {
public:
void display() {
cout<<"Base class content.";
}
};
class B : public A {};
class C : public B {};
int main() {
C obj;
obj.display();
return 0;
}
xxxxxxxxxx
#include <iostream>
using namespace std;
class A {
public:
void display() {
cout<<"Base class content.";
}
};
class B : public A {};
class C : public B {};
int main() {
C obj;
obj.display();
return 0;
}
xxxxxxxxxx
#include <iostream>
using namespace std;
class A {
public:
void display() {
cout<<"Base class content.";
}
};
class B : public A {};
class C : public B {};
int main() {
C obj;
obj.display();
return 0;
}
xxxxxxxxxx
#include <iostream>
using namespace std;
class A {
public:
void display() {
cout<<"Base class content.";
}
};
class B : public A {};
class C : public B {};
int main() {
C obj;
obj.display();
return 0;
}
xxxxxxxxxx
#include <iostream>
using namespace std;
class A {
public:
void display() {
cout<<"Base class content.";
}
};
class B : public A {};
class C : public B {};
int main() {
C obj;
obj.display();
return 0;
}
xxxxxxxxxx
#include <iostream>
using namespace std;
class A {
public:
void display() {
cout<<"Base class content.";
}
};
class B : public A {};
class C : public B {};
int main() {
C obj;
obj.display();
return 0;
}
xxxxxxxxxx
#include <iostream>
using namespace std;
class A {
public:
void display() {
cout<<"Base class content.";
}
};
class B : public A {};
class C : public B {};
int main() {
C obj;
obj.display();
return 0;
}
xxxxxxxxxx
#include <iostream>
using namespace std;
class A {
public:
void display() {
cout<<"Base class content.";
}
};
class B : public A {};
class C : public B {};
int main() {
C obj;
obj.display();
return 0;
}