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#here is some code
import pygame
pygame.init()
clock = pygame.time.Clock()
screen = pygame.setmode((800,600))
pygame.display.set_caption("my game")
pygame.display.set_icon(pygame.image.load('./imgs/icon.png'))
run = True
while run:
screen.fill(0,0,0)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
"""
your code here
"""
pygame.display.update()
clock.tick(60)
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import pygame
import sys
WIDTH = 600
HEIGHT = 650
Frame_P_second = 60
pygame.init()
win = pygame.display.set_mode((WIDTH, HEIGHT))
running_game = True
while running_game:
for events in pygame.event:
if event.type in pygame.event == "QUIT":
running_game = False
break
sys.exit()
else:
running_game = True
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var newArray = array.filter(value => Object.keys(value).length !== 0);