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using UnityEngine;
using System.Collections;
using TMPro;
public class ExampleClass : MonoBehaviour
{
public TextMeshProUGUI textDisplay;
void Example()
{
textDisplay.text = "Example Text"
textDisplay.font = Resources.Load<TMP_FontAsset>("Font name");//Should placed in Resources folder
}
}
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using UnityEngine;
using System.Collections;
using TMPro;
public class ExampleClass : MonoBehaviour
{
public TextMeshProUGUI textDisplay;
void Example()
{
textDisplay.text = "Example Text"
}
}