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struct Node *addBegin(struct Node *last, int data)
{
if (last == NULL)
return addToEmpty(last, data);
// Creating a node dynamically.
struct Node *temp
= (struct Node *)malloc(sizeof(struct Node));
// Assigning the data.
temp -> data = data;
// Adjusting the links.
temp -> next = last -> next;
last -> next = temp;
return last;
}
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struct Node *addBegin(struct Node *last, int data)
{
if (last == NULL)
return addToEmpty(last, data);
// Creating a node dynamically.
struct Node *temp
= (struct Node *)malloc(sizeof(struct Node));
// Assigning the data.
temp -> data = data;
// Adjusting the links.
temp -> next = last -> next;
last -> next = temp;
return last;
}
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struct Node *addBegin(struct Node *last, int data)
{
if (last == NULL)
return addToEmpty(last, data);
// Creating a node dynamically.
struct Node *temp
= (struct Node *)malloc(sizeof(struct Node));
// Assigning the data.
temp -> data = data;
// Adjusting the links.
temp -> next = last -> next;
last -> next = temp;
return last;
}
xxxxxxxxxx
struct Node *addBegin(struct Node *last, int data)
{
if (last == NULL)
return addToEmpty(last, data);
// Creating a node dynamically.
struct Node *temp
= (struct Node *)malloc(sizeof(struct Node));
// Assigning the data.
temp -> data = data;
// Adjusting the links.
temp -> next = last -> next;
last -> next = temp;
return last;
}
xxxxxxxxxx
struct Node *addBegin(struct Node *last, int data)
{
if (last == NULL)
return addToEmpty(last, data);
// Creating a node dynamically.
struct Node *temp
= (struct Node *)malloc(sizeof(struct Node));
// Assigning the data.
temp -> data = data;
// Adjusting the links.
temp -> next = last -> next;
last -> next = temp;
return last;
}
xxxxxxxxxx
struct Node *addBegin(struct Node *last, int data)
{
if (last == NULL)
return addToEmpty(last, data);
// Creating a node dynamically.
struct Node *temp
= (struct Node *)malloc(sizeof(struct Node));
// Assigning the data.
temp -> data = data;
// Adjusting the links.
temp -> next = last -> next;
last -> next = temp;
return last;
}