extends KinematicBody
var motion = Vector3(0,0,0)
var gravity = 10
func _ready():
pass
func _input(event):
if Input.is_action_pressed("ui_up"):
motion.z = -30
elif Input.is_action_pressed("ui_down"):
motion.z = 30
elif Input.is_action_pressed("ui_right"):
motion.x = 30
elif Input.is_action_pressed("ui_left"):
motion.x = -30
else:
motion.z = 0
motion.x = 0
if Input.is_action_just_pressed("Jump"):
motion.y = 10
func _physics_process(delta):
move_and_slide(motion,Vector3.UP)
motion.y -= gravity * delta