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gameObjectName.GetComponent<SpriteRenderer>().sprite = spriteName;
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public SpriteRenderer spriteRenderer;
public Sprite newSprite;
void ChangeSprite()
{
spriteRenderer.sprite = newSprite;
}
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public SpriteRenderer spriteRenderer;
public Sprite newSprite;
void ChangeSprite()
{
spriteRenderer.sprite = newSprite;
}Copied!