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let object = random(0, 50);
// making "object" a random number between 0 and 50.
console.log(object);
// printing object in the console
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function getRandomNumberBetween(min,max){
return Math.floor(Math.random()*(max-min+1)+min);
}
//usage example: getRandomNumberBetween(20,400);
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const random_number = Math.floor(Math.random() * 10) + 1; //Bettween 1 and 10
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Math.random()
// will return a number between 0 and 1, you can then time it up to get larger numbers.
//When using bigger numbers remember to use Math.floor if you want it to be a integer
Math.floor(Math.random() * 10) // Will return a integer between 0 and 9
Math.floor(Math.random() * 11) // Will return a integer between 0 and 10
// You can make functions aswell
function randomNum(min, max) {
return Math.floor(Math.random() * (max - min)) + min; // You can remove the Math.floor if you don't want it to be an integer
}
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function getRandomNumberBetween(min,max){
return Math.floor(Math.random()*(max-min+1)+min);
}
getRandomNumberBetween(50,80);
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/*
The Math.random() function returns a floating-point, pseudo-random
number in the range 0 to less than 1 (inclusive of 0, but not 1)
with approximately uniform distribution over that range — which you
can then scale to your desired range. The implementation selects the
initial seed to the random number generation algorithm; it cannot
be chosen or reset by the user.
*/
function getRandomInt(max) {
return Math.floor(Math.random() * Math.floor(max));
}
console.log(getRandomInt(3));
// expected output: 0, 1 or 2
console.log(getRandomInt(1));
// expected output: 0
console.log(Math.random());
// expected output: a number from 0 to <1
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Math.random() // Returns number from 0 to 1.
Math.floor(Math.random() * max) // Return number from 0 to max minus 1
// Example
Math.floor(Math.random() * 10) // Return number from 0 to 9
// Add a +1 to return a number from 0 to max
Math.floor(Math.random() * 10) + 1 // Returns Number from 1 to 10
// To have a min and max
Math.floor(Math.random() * (max - min)) + min
// Example
Math.floor(Math.random() * (20 - 10)) + 10
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function random(min, max) {
return ~~(Math.random() * (max - min + 1) + min);
}
random(1, 5);
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var randomNumberBetween0and19 = Math.floor(Math.random() * 20);
function randomWholeNum() {
// Only change code below this line.
return Math.floor(Math.random() * 10);
}
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// The below code executes 0-100, I have used es6 arrow function concept
setInterval(() => console.log(Math.floor(Math.random()*101)),1000);