Instead of focusing or reducing the new object allocation rate, we should focus on the life of objects. There are three different types of objects lives: long-lived objects, we cannot do much about them; mid-lived objects, these cause the biggest issues; and short-lived objects, which usually get freed and allocated quickly so they are collected by the next GC cycle. So instead of concentrating on long-lived and short-lived objects, focusing on the mid-lived objects allocation rate could bring positive results. It's not the object allocation rate alone; it's the type of objects in play that causes all the trouble.