pygame window
xxxxxxxxxx
#import the module
import pygame
pygame.init
#The size of the screen
screen = pygame.display.set_mode((1920,1080))
#Title, icon
pygame.display.set_caption("Space Invaders")
icon = pygame.image.load('ufo.png')
pygame.display.set_icon(icon)
def funcion()
#Runs and closes the window
running = True
while running:
screen.fill((0,0,0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
#running functions
yourfuncion()
pygame.display.update()
xxxxxxxxxx
import pygame # Have to install pygame with 'pip install pygame'
pygame.init() # Initialize pygame
window = pygame.display.set_mode((800, 600)) # Window size
pygame.display.set_caption('Window name')
run = True
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT: # If x button on window is pushed
run = False # Exit while loop
window.fill((255, 0, 0)) # Fill window with red
pygame.display.update() # Update the window to show the colour red
pygame.quit() # Quit pygame
xxxxxxxxxx
import pygame
pygame.init()
SCREEN_WIDTH = 500
SCREEN_HEIGHT = 500
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption('game')
clock = pygame.time.Clock()
#colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
BLUE = (0, 0, 255)
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
screen.fill(BLACK)
pygame.display.update()
clock.tick(60)
pygame.quit()
quit()
xxxxxxxxxx
import sys
import pygame
#you can set width and height to whatever you want
WIDTH = 800
HEIGHT = 600
pygame.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption('type_caption_name_here')
def main():
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
main()
xxxxxxxxxx
import pygame
pygame.init()
WIDTH, HEIGHT = 500, 500
WIN = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Hello World!")
run = True
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
break
pygame.quit()
xxxxxxxxxx
import pygame
pygame.init()
screen = pygame.display.set_mode(800, 600)
caption = pygame.displayer.set_mode("My gaem")
running = True
while running:
screen.fill(0, 0, 0)
for i in pygame.event.get():
if(i == pygame.quit):
running = False
pygame.quit()
quit()
pygame.update()
xxxxxxxxxx
import pygame
pygame.init()
"""this is how to make a pygame window, the 500,500 is the size of the window
btw(it is your choice what the size is ) """
var = pygame.display.set_mode((500,500))
"""this is how to change the title of the window"""
pygame.display.set_caption('example')
xxxxxxxxxx
import pygame
import sys
pygame.init()
width,height = (600,400)
window = pygame.display.set_mode((width,height)) # this makes the window
pygame.display.set_caption('AnyTitle') #this makes a new title for the window
while True:
for event in pygame.event.get(): #looping through the events in pygame
if event.type == pygame.QUIT: #checking if the user has clicked the close button
pygame.quit() # this quits pygame and closes window
sys.exit() # for smooth closing
xxxxxxxxxx
# import the pygame module
import pygame
# Define the background colour
# using RGB color coding.
background_colour = (234, 212, 252)
# Define the dimensions of
# screen object(width,height)
screen = pygame.display.set_mode((300, 300))
# Set the caption of the screen
pygame.display.set_caption('Geeksforgeeks')
# Fill the background colour to the screen
screen.fill(background_colour)
# Update the display using flip
pygame.display.flip()
# Variable to keep our game loop running
running = True
# game loop
while running:
# for loop through the event queue
for event in pygame.event.get():
# Check for QUIT event
if event.type == pygame.QUIT:
running = False
xxxxxxxxxx
import pygame
background_colour = (255,255,255)
(width, height) = (300, 200)
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption('Tutorial 1')
screen.fill(background_colour)
pygame.display.flip()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
xxxxxxxxxx
# import the pygame module, so you can use it
import pygame
# define a main function
def main():
# initialize the pygame module
pygame.init()
# load and set the logo
logo = pygame.image.load("logo32x32.png")
pygame.display.set_icon(logo)
pygame.display.set_caption("minimal program")
# create a surface on screen that has the size of 240 x 180
screen = pygame.display.set_mode((240,180))
# define a variable to control the main loop
running = True
# main loop
while running:
# event handling, gets all event from the event queue
for event in pygame.event.get():
# only do something if the event is of type QUIT
if event.type == pygame.QUIT:
# change the value to False, to exit the main loop
running = False
# run the main function only if this module is executed as the main script
# (if you import this as a module then nothing is executed)
if __name__=="__main__":
# call the main function
main()