Roblox studio scale and offset converter
xxxxxxxxxx
camera = game.Workspace.CurrentCamera
sizeX = camera.ViewportSize["X"]
sizeY = camera.ViewportSize["Y"]
function scaleToOffset(n, axis)
if axis == "X" then
return sizeX * n
else
return sizeY * n
end
end
function offsetToScale(n, axis)
if axis == "X" then
return n / sizeX
else
return n / sizeY
end
end
First variables are getting the X and Y size of the device. Then the functions do some math in order to convert it.