using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BehaviourName : MonoBehaviour {
[Header("Controls")]
public float PlayerSpeed = 10;
public string hAxis = "Horizontal";
public string vAxis = "Vertical";
private Rigidbody2D rb;
private void Start() {
rb = GetComponent<Rigidbody2D>();
}
void Update() {
float horizontalInput = Input.GetAxis(hAxis);
float verticalInput = Input.GetAxis(vAxis);
Vector2 movement = new Vector2(horizontalInput, verticalInput) * PlayerSpeed * Time.deltaTime;
rb.MovePosition(rb.position + movement);
}
}