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game.Players.PlayerAdded:Connect(function(plr)
-- add your code here
plr:LoadCharacter()
end)
--[[ OR ]]--
local RemoteEvent = game.ReplicatedStorage.RemoteEvent -- Add your remote event here
RemoteEvent.OnServerEvent:Connect(function(Player)
Player:LoadCharacter()
end)
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local player = game.Players.LocalPlayer
local character = player.Character
if not character or not character.Parent then
character = player.CharacterAdded:wait()
end