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using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
public float moveSpeed = 5f;
private Rigidbody2D rb;
private void Start()
{
rb = GetComponent<Rigidbody2D>();
}
private void Update()
{
float moveHorizontal = Input.GetAxis("Horizontal");
float moveVertical = Input.GetAxis("Vertical");
Vector2 movement = new Vector2(moveHorizontal, moveVertical) * moveSpeed * Time.deltaTime;
rb.MovePosition(rb.position + movement);
}
}