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// Assuming the user wants to get the parent GameObject of a specific GameObject named "childObject"
// Get the reference to the child GameObject
GameObject childObject = /* Add code to get the specific GameObject here */;
// Get the parent GameObject of the childObject
GameObject parentObject = childObject.transform.parent.gameObject;
// Use parentObject as needed, for example:
parentObject.GetComponent<SomeComponent>().DoSomething();
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public gameobject player
public gameobject Newparent
player.transform.parent = newParent.transform;
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void OnCollisionEnter(Collision collision)
{
PlayerController pl = collision.gameObject.GetComponentInParent<PlayerController>();
}
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using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
public GameObject player;
//Invoked when a button is pressed.
public void SetParent(GameObject newParent)
{
//Makes the GameObject "newParent" the parent of the GameObject "player".
player.transform.parent = newParent.transform;
//Display the parent's name in the console.
Debug.Log("Player's Parent: " + player.transform.parent.name);
// Check if the new parent has a parent GameObject.
if (newParent.transform.parent != null)
{
//Display the name of the grand parent of the player.
Debug.Log("Player's Grand parent: " + player.transform.parent.parent.name);
}
}
public void DetachFromParent()
{
// Detaches the transform from its parent.
transform.parent = null;
}
}