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// Generate a random number between min (inclusive) and max (exclusive)
function getRandomNumber(min, max) {
return Math.floor(Math.random() * (max - min) + min);
}
// Generate a random number between 1 and 10
const randomNumber = getRandomNumber(1, 11);
console.log(randomNumber);
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//To genereate a number between 0-1
Math.random();
//To generate a number that is a whole number rounded down
Math.floor(Math.random())
/*To generate a number that is a whole number rounded down between
1 and 10 */
Math.floor(Math.random() * 10) + 1 //the + 1 makes it so its not 0.
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function randomNumber(min, max) {
return Math.floor(Math.random() * (max - min)) + min;
}
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Math.floor((Math.random() * 100) + 1);
//Generate random numbers between 1 and 100
//Math.random generates [0,1)
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Math.floor(Math.random() * (max - min + 1)) + min;
//max is the highest number you want it to get
//min is the lowest number you want it to get
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// min value of the random number
var min = 5;
// max value of the random number
var max = 25;
// generate the random number
var rdm = (Math.random() * (max - min)) + min
// generate the random number without "."
var rdm = Math.round((Math.random() * (max - min)) + min)
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// 0 -> 10
Math.floor(Math.random() * 11);
// 1 -> 10
Math.floor(Math.random() * 10) + 1;
// 5 -> 20
Math.floor(Math.random() * 16) + 5;
// -10 -> (-2)
Math.floor(Math.random() * 9) - 10;
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let randomNum = Math.floor(Math.random() * 5)
return( 0 or 1 or 2 or 3 or 4)
let randomNum = Math.floor(Math.random() * 5) + 1
return( 1 or 2 or 3 or 4)
// * 5 in this code meaning a number between 0 and 4
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function getRandomArbitrary(min, max) {
return Math.random() * (max - min) + min;
}
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function getRandomIntInclusive(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
}