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// Generate a random integer between a specified range
function getRandomInt(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
}
// Example usage
const randomInt = getRandomInt(1, 10);
console.log(randomInt);
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function getRandomNumberBetween(min,max){
return Math.floor(Math.random()*(max-min+1)+min);
}
//usage example: getRandomNumberBetween(20,400);
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const random_number = Math.floor(Math.random() * 10) + 1; //Bettween 1 and 10
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function getRandomInt(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
}
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let randomNum = Math.floor(Math.random() * 5)
return( 0 or 1 or 2 or 3 or 4)
let randomNum = Math.floor(Math.random() * 5) + 1
return( 1 or 2 or 3 or 4)
// * 5 in this code meaning a number between 0 and 4
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//Returns random Int between 0 and 2 (included)
Math.floor(Math.random()*3)
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/**
* Returns a random number between min (inclusive) and max (exclusive)
*/
function getRandomArbitrary(min, max) {
return Math.random() * (max - min) + min;
}
/**
* Returns a random integer between min (inclusive) and max (inclusive).
* The value is no lower than min (or the next integer greater than min
* if min isn't an integer) and no greater than max (or the next integer
* lower than max if max isn't an integer).
* Using Math.round() will give you a non-uniform distribution!
*/
function getRandomInt(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
}
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const randInt = (min, max) => Math.floor(min + Math.random() * (max - min + 1));
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function getRandomNumberBetween(min,max){
return Math.floor(Math.random()*(max-min+1)+min);
}
getRandomNumberBetween(50,80);
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/*
The Math.random() function returns a floating-point, pseudo-random
number in the range 0 to less than 1 (inclusive of 0, but not 1)
with approximately uniform distribution over that range — which you
can then scale to your desired range. The implementation selects the
initial seed to the random number generation algorithm; it cannot
be chosen or reset by the user.
*/
function getRandomInt(max) {
return Math.floor(Math.random() * Math.floor(max));
}
console.log(getRandomInt(3));
// expected output: 0, 1 or 2
console.log(getRandomInt(1));
// expected output: 0
console.log(Math.random());
// expected output: a number from 0 to <1
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Math.floor(Math.random() * 100); // returns a
random integer from 0 to 99