xxxxxxxxxx
public float speed = 5f; // Adjust the speed as per your requirement
void Update()
{
float moveX = Input.GetAxis("Horizontal") * speed * Time.deltaTime;
float moveY = Input.GetAxis("Vertical") * speed * Time.deltaTime;
transform.Translate(new Vector3(moveX, moveY, 0));
}
xxxxxxxxxx
transform.position = new Vector3(transform.position.x + movespeed, transform.position.y);