<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Audio Visualizer</title>
<style>
canvas {
background-color: black;
display: block;
margin: 0 auto;
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<canvas id="visualizer"></canvas>
<script>
window.onload = function() {
const canvas = document.getElementById('visualizer');
const ctx = canvas.getContext('2d');
let audio, audioContext, analyser, dataArray;
audio = new Audio('your-audio-file.mp3');
audioContext = new (window.AudioContext || window.webkitAudioContext)();
analyser = audioContext.createAnalyser();
analyser.fftSize = 256;
const bufferLength = analyser.frequencyBinCount;
dataArray = new Uint8Array(bufferLength);
const source = audioContext.createMediaElementSource(audio);
source.connect(analyser);
analyser.connect(audioContext.destination);
audio.play();
function draw() {
requestAnimationFrame(draw);
analyser.getByteFrequencyData(dataArray);
ctx.fillStyle = 'rgba(0, 0, 0, 0.1)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
const barWidth = (canvas.width / bufferLength) * 2.5;
let barHeight;
let x = 0;
for (let i = 0; i < bufferLength; i++) {
barHeight = dataArray[i] * 2;
ctx.fillStyle = 'rgb(' + (barHeight + 100) + ',50,50)';
ctx.fillRect(x, canvas.height - barHeight / 2, barWidth, barHeight);
x += barWidth + 1;
}
}
draw();
};
</script>
</body>
</html>