xxxxxxxxxx
void Update()
{
FetchObject();
}
void FetchObject() {
if (!target) return;
if (Vector3.Distance(transform.position, target.position) < 0.001f) return;
var step = speed * Time.deltaTime;
transform.position = Vector3.MoveTowards(transform.position, target.position, step);
}
xxxxxxxxxx
//This will work for 2d or 3d platforms
//Make sure to call in Update or else it wont work
Vector3.MoveTowards(transform.position, taretPos, Qiaternion.identiy)